Drake Turner

Thinks coffee and cigarettes will help save the world.

Description:

Hipster dude is a hipster dude when he’s in his mortal form of Drake. He would argue that he’s not really a hipster anyway. He’s half right. Half the day, when he’s not Drake, he’s Wheeler, an Elemental Changeling of Winter Court.

Human trying to Save the Earth by Day, Changeling trying to Save the Hedge by night.

Drake likes to spend his days in coffee shops chatting up the caffeine-filled masses, looking for people of similar natures, willing to do some good for the Earth. His vice is cigarettes; despite all the bad press, it’s the one habit he can’t quit. But to make up for it, he’s Vegan (with a capital V) and source-conscious. His shoes are made from recycled tires, he shops from 2nd-hand thrift stores, and his bike was made from recycled scraps. His current Cause of the Day is Saving the Hill of Tara. Won’t you take a pamphlet? The paper is from recycled demin jeans. If you give him your email addy, he’ll send you links to some websites that will totally open your mind!

Right, so, at night he’s at work around the Freehold, or tearing into a greasy cheeseburger or buttery shepherd’s pie, the more gravy the better. He know how he acts during the day, but he’d ask you to pardon his day self. He’s a bit of a dick, but he’s just coping the best he can. All Changelings are. And he’d like you to stay out of his business.

Bio:

Seeming: Elemental
Kiths: Airtouched & Blightbent
Court: Winter
Vice: Lust
Virtue: Fortitude
Mantle: Winter; Flowing Page (Lvl 1)
Title: Archer of the Lonely Marches
Harvest: Sorrow

ATTRIBUTES:
Intelligence 2 ; Wits 2 ; Resolve 3
Strength 2 ; Dexterity 3 ; Stamina 3
Presence 2 ; Manipulation 2 ; Composure 3
(10’s don’t explode for Manipulation)

SKILLS

MENTAL
Computer 2
Investigation 2
Politics 1
Science 1

PHYSICAL
Athletics 2 (Speciality: Acrobatics)
Brawl 3 (Speciality: Dirty Fighting)
Larceny 1
Stealth 2
Survival 2 (Speciality: Navigation)
Weaponry 1 (Speciality: Knives)

SOCIAL
Empathy 2 (10’s don’t explode)
Expression 1 (10’s don’t explode)
Persuasion 2 (10’s don’t explode)
Socialize 1 (10’s don’t explode)
Streetwise 2
Subterfuge 2

OTHER TRAITS

HEALTH 8
WILLPOWER 5
WYRD 3
GLAMOUR 12 (can use 3/turn)
CLARITY 7

CONTRACTS
Element (Air) 3
Element (Smoke) 2
Sorrow-Frozen Heart 1
Eternal Winter 2
Fleeting Winter 1
Dream 1
Contracts of the Den 2

MERITS
Dual Kith 2
Shared Sleep 1
Winter Court Mantle 3
New ID 2
Goodwill: Summer Court 2
Hedgespun (Moonlight Knife) Weapon 1
Token 1

FLAWS
Functional Multiple Personalities

SIZE 5
SPEED 10
DEFENSE 3
ARMOR
INITIATIVE MOD 5

SEEMING BLESSINGS:
BLIGHTBENT: Caustic Caress
ELEMENTAL: Temporary Health

SEEMING CURSE:
No exploding 10’s for Manipulation, Empathy, Expression, Persuasion, or Socialize. (Ex.: I think for a Composure + Empathy roll, 3 dice of Composure can explode, but one die of Expression does not?)

Drake Turner

Mage: Rise of the Golden Age thearcher777 keyye